These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options. Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently). You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good. Once you reach the end of Act 1, your party members will all "leave" and go wander the area you are in. Automatron adds two new, fully-customizable robot companions. You can do this at any time for the rest of the Act, and the characters will just hang around in their usual spots if you dismiss them. The base game offers 13 unique permanent companions, each with their own quirks and storyline. If your team is full just dismiss one of your current party members and you can pick up another Origin character. Note: While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. Other places where you can find them are: on Lady Vengeance mostly on the 2nd floor. I unfortunately dont know either why he doesnt show up but if you need to get him back there is a companion recall mod you can download and if you want to use it and dont know how to work it go to a chemistry station go to utilities and there should be an item called summon paladin Danse that doesnt require any materials. Located overlooking Sanctuary Hills, Vault-Tec designed Vault 111 to observe the. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21). They are also sent out into the wasteland to explore for supplies. PC Companions all disappear once sent to Sanctuary Currently unresolved. The terminal can track any companion with a uneque name ada. They have unique conversation Tags and have their own Class and equipment. If that dont work use the vault tec V.I.P target system if you have vault tec workshop.idk if it can track robots though. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game.
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